kindle Learning C# by Developing Games with Unity 2019: Code in C# and build 3D games with Unity, 4th Edition By Harrison Ferrone –

Understand the fundamentals of C programming and get started with coding from ground up in an engaging and practical manner Key Features Beginner s guide to getting started with software development concepts from a macro level Leverage the power of the latest C in solving the complex programming problems Learn to script and customize your D games and implement animation techniques to make them engaging Book Description Learning to program in today s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from Luckily, Learning C with Unityremoves the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with UnityYou ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object oriented systems After you have the basics under your belt you ll explore the Unity interface, creating C scripts, and translating your newfound knowledge into simple game mechanicsThroughout this journey, you ll get hands on experience with programming best practices and macro level topics such as manager classes and flexible application architecture By the end of the book, you ll be familiar with intermediate C topics like generics, delegates, and events, setting you up to take on projects of your own What you will learn Understand programming fundamentals with practice examples in C Explore the interface and features of UnityLearn C programming syntax from scratch Create a game design document and prototype level Explore intermediate programming topics and best practices Implement game mechanics, interactions, and UI elements with C Who this book is for The book caters to developers and programmers who want to get started with C programming in a fun and engaging manner Anyone who wants to build games and script in C language and Unity can take this book up No prior programming or Unity experience is requiredTable of Contents Getting to Know your Environment The Building Blocks of Programming Diving into Variables, Types and Methods Control Flow and Collection Types Working with Classes, Structs and OOP Getting Your Hands Dirty with Unity Movement, Camera Controls, and Collisions Scripting Game Mechanics Basic AI and Enemy Behavior Revisiting Types, Methods and Classes Exploring Generics, Delegates, and Beyond The Journey continues